Appearance
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
html,
body {
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
const canvas = document.querySelector('#canvas')
const context = canvas.getContext('2d')
canvas.style.background = '#ddd'
canvas.width = 700
canvas.height = 700
context.shadowColor = 'rgba(0, 0, 0, .8)'
context.shadowOffsetX = 12
context.shadowOffsetY = 12
context.shadowBlur = 15
context.beginPath()
context.arc(200, 200, 150, 0, Math.PI * 2)
context.arc(200, 200, 100, 0, Math.PI * 2, true)
context.fillStyle = 'rgba(100, 140, 230, .5)'
// 创建好路径之后,浏览器运用”非零环绕规则“,对外围圆形的内部进行填充,不过填充范围
// 不包括里面的圆,就产生了剪纸图案的效果。
context.fill()
context.restore()
// 如果在当前路径存在子路经的情况下调用 stroke(),就会从子路经的终点向当前路径的起点连接
// 起来,调用 beginPath() 方法将当前路径下的所有子路径都清除掉,这样就不会有连线了
context.beginPath()
context.rect(30, 400, 400, 200)
context.stroke()
context.arc(100, 500, 30, 0, Math.PI * 2, true)
context.fillStyle = 'rgba(100, 140, 230, .5)'
context.fill()
</script>
</body>
</html>